Climate Chaos

As a final year student passionate about enhancing educational technology, I embarked on a solo project to create an innovative and impactful learning tool. My goal was to develop an engaging solution that could effectively educate the youth on the critical issue of global warming. Guided by this vision, I conceptualized and designed "Climate Chaos," an interactive board game aimed at empowering young minds with the knowledge and motivation to make a positive impact on the environment.

Year

Sep 2021 - Jun 2022

Project

Undergraduate Final Year Project

Tools

Photoshop, Miro, Illustrator, 3DS Max, Keyshot

Roles & Responsibilities


  • User Research

  • Ideation and Development Sketches

  • Usability Testing

  • Branding

  • Prototyping

  • 3D modeling and animation

Collaborations


  • One front-end engineer

Climate Chaos

As a final year student passionate about enhancing educational technology, I embarked on a solo project to create an innovative and impactful learning tool. My goal was to develop an engaging solution that could effectively educate the youth on the critical issue of global warming. Guided by this vision, I conceptualized and designed "Climate Chaos," an interactive board game aimed at empowering young minds with the knowledge and motivation to make a positive impact on the environment.

Year

Sep 2021 - Jun 2022

Project

Undergraduate Final Year Project

Tools

Photoshop, Miro, Illustrator, 3DS Max, Keyshot

Roles & Responsibilities


  • User Research

  • Ideation and Development Sketches

  • Usability Testing

  • Branding

  • Prototyping

  • 3D modeling and animation

Collaborations


  • One front-end engineer

Climate Chaos

As a final year student passionate about enhancing educational technology, I embarked on a solo project to create an innovative and impactful learning tool. My goal was to develop an engaging solution that could effectively educate the youth on the critical issue of global warming. Guided by this vision, I conceptualized and designed "Climate Chaos," an interactive board game aimed at empowering young minds with the knowledge and motivation to make a positive impact on the environment.

Year

Sep 2021 - Jun 2022

Project

Undergraduate Final Year Project

Tools

Photoshop, Miro, Illustrator, 3DS Max, Keyshot

Roles & Responsibilities


  • User Research

  • Ideation and Development Sketches

  • Usability Testing

  • Branding

  • Prototyping

  • 3D modeling and animation

Collaborations


  • One front-end engineer

The Challenge

The lack of awareness of global warming has reflected a sharp increase in the detrimental effects on the environment. The current teaching and awareness-creating methodologies for young generations are still old-school with non-experiential learning.

The youth needs a fun and interactive way to learn about global warming to instill awareness & societal responsibility.

The lack of awareness of global warming has reflected a sharp increase in the detrimental effects on the environment. The current teaching and awareness-creating methodologies for young generations are still old-school with non-experiential learning.



The youth needs a fun and interactive way to learn about global warming to instill awareness & societal responsibility.

Pakistan is Ground Zero

Pakistan is Ground Zero

Although Pakistan contributes to less than 1% of global carbon emissions, its +200 million population is among the world's most vulnerable victims of heatwaves, flooding, and droughts which as a result affect the agriculture, the health of the people, and the water supplies.

Environmental topics are briefly talked about, however, these subjects should be taught in a more engaging way so that children feel the consequences of their own actions, however large or small.

The Challenge

The lack of awareness of global warming has reflected a sharp increase in the detrimental effects on the environment. The current teaching and awareness-creating methodologies for young generations are still old-school with non-experiential learning. The youth needs a fun and interactive way to learn about global warming to instill awareness & societal responsibility.

Pakistan is Ground Zero

Although Pakistan contributes to less than 1% of global carbon emissions, its +200 million population is among the world's most vulnerable victims of heatwaves, flooding, and droughts which as a result, affect the agriculture, the health of the people, and the water supplies.

Environmental topics are briefly talked about in classrooms, however, these subjects should be taught in a more engaging manner so that students feel the consequences of their own actions, however large or small.

The Solution

Climate Chaos is an interactive educational board game for young teens. The game consists of the players learning the leading causes of global warming, strategically applying practical solutions, and receiving feedback through an interactive temperature meter.

Target Audience

  • Young teens (middle school age)

  • Teachers. Use Climate Chaos as an educational tool in the classrooms

  • Parents: Play alongside their children

Target Audience

  • Young teens (middle school age)

  • Teachers. Use Climate Chaos as an educational tool in the classrooms

  • Parents: Play alongside their children

The Solution

Climate Chaos is an interactive educational board game for young teens. The game consists of the players learning the leading causes of global warming, strategically applying practical solutions, and receiving feedback through an interactive temperature meter.

Target Audience

  • Young teens (middle school age)

  • Teachers. Use Climate Chaos as an educational tool in the classrooms

  • Parents: Play alongside their children

Target Audience

  • Young teens (middle school age)

  • Teachers. Use Climate Chaos as an educational tool in the classrooms

  • Parents: Play alongside their children

Target Audience

  • Young teens (middle school age)

  • Teachers. Use Climate Chaos as an educational tool in the classrooms

  • Parents: Play alongside their children

Research Findings

  • Kids love competitive & collaborative games.

  • Complex games are not enjoyed.

  • Current environmental education in Pakistan is not sufficient and engaging enough.

  • There is a dire need for children to reduce screen time.

  • Attention span slightly increases to 25-36 mins at the age of 12 years.

Design Objectives

  • Learn cause-effect-solution of global warming.

  • Visual learning: Give feedback on actions of players and use of icons, wherever possible.

  • Easy-to-understand and play.

  • Interactive & engaging.

  • "Wow factor".

  • Encourage strategic thinking.

  • Easy-to-assemble.

Design Objectives

  • Learn cause-effect-solution of global warming.

  • Visual learning - give feedback on actions of players.

  • Easy-to-understand.

  • Interactive & engaging.

  • "Wow factor".

  • Encourage strategic thinking.

  • Usage of icons wherever possible.

  • Easy-to-assemble.

Inspiration

UNO Card Game: Helped develop the final game mechanics.

Battleship Board Game: Helped develop the initial form of the game.

Goals

Short- term Goal: Lower the temperature in the game on the interactive temperature meter.


Long-term Goal: Awareness on how to actually lower the temperature of the Earth using real life solutions.

Affinity Diagram and Empathy Map

The affinity diagram (top) and empathy map (bottom) were in-class exercises in groups of 5-6 students. It helped me gain insight from different perspectives and guided me in developing the direction of my game. Furthermore, it helped me understand how the potential user of my game will approach Climate Chaos.

Personas

These are personas of a middle school-er, a parent, and a teacher. These personas taught me that all three users have very different needs. When designing the game, it was important for me to keep the primary user - Azam - in the center of the whole process.

Ideation & Development Sketches

My ideation initially started off as making a toy, however, soon enough I realized that a toy would not encourage much learning and participation as a game would. I took inspiration from games that I had played multiple times so I had good knowledge of their user experiences, strategies, and loop holes.


In the beginning, I was focusing on a two player game to really help me strengthen the game mechanics as I tested them out with paper prototypes. I used UNO card game as an inspiration for the gameplay. Once I was confident in the objective and gameplay, I increased the number of players and accordingly iterated my designs. I took initial inspiration from a globe and progressed towards designing four flaps, each which acted as a board for each player, with a "solution bank" in the center and the "discard area" around it.


To ensure there was a "wow-factor" in my game, I incorporated an interactive temperature meter, consisting of a series of red LEDs to improve the feedback system of the game. It provides the players feedback depending on what pieces they play.

Ideation & Development Sketches

My ideation initially started off as making a toy, however, soon enough I realized that a toy won't encourage much learning and participation as a game would. I took inspiration from games that I had played multiple times so I had good knowledge of their user experiences, strategies, and loop holes.


In the beginning, I was focusing on a two player game to really help me strengthen the game mechanics as I tested them out with paper prototypes. I used UNO card game as an inspiration for the gameplay. Once I was confident in the objective and gameplay, I increased the number of players and accordingly iterated my designs. I took initial inspiration from a globe and progressed towards designing four flaps, each which acted as a board for each player, with a "solution bank" in the center and the "discard area" around it.


To ensure there was a wow-factor in my game, I incorporated an interactive temperature meter, consisting of a series of red LEDs to improve the feedback system of the game. It provides the players feedback depending on what pieces they play.

Scenarios

The sketches below highlight the step-by-step gameplay of Climate Chaos.


Each player starts with a Cause Card, highlighting one of the main causes of global warming, and four solution coins. The solution coins are practical solutions to global warming. The main objective of the gameplay is to be the first player to lower their temperature all the way. The temperature can only be lowered by strategically placing the correct solution coins that align with the respective Cause Card. The interactive temperature meter provides feedback and informs the player if they made the right decision by increasing or decreasing the temperature level.

Implementation of Game Theory

Game theory studies how individuals, called players, make decisions in strategic situations where the outcome depends on the choices of all participants. It analyzes interactions in scenarios known as games, where each player's decision affects the others.

Prototypes

I started my design process by creating quick cardboard prototypes to test and finalize the game mechanics. I tested out this prototype with 15 potential users to help me strengthen the concept of the game and ensure there are no loopholes. Cardboard allowed me to make quick iterations of the game based on the feedback I received. Once I had finalized the mechanics, it was time to bring the product to life.

Material used

  • CNC cut MDF wood covered in plaster and spray painted

  • Glossy Cause Cards

  • Acrylic cut Solution Coins

  • Clear plastic tube and metallic spring for the Solution Bank

I started my design process by creating quick cardboard prototypes to test and finalize the game mechanics. I tested out this prototype with 15 potential users to help me strengthen the concept of the game and ensure there are no loopholes. Cardboard allowed me to make quick iterations of the game based on the feedback I received. Once I had finalized the mechanics, it was time to bring the product to life.

Material used

  • CNC cut MDF wood covered in plaster and spray painted

  • Glossy Cause Cards

  • Acrylic cut Solution Coins

  • Clear plastic tube and metallic spring for the Solution Bank

I started my design process by creating quick cardboard prototypes to test and finalize the game mechanics. I tested out this prototype with 15 potential users to help me strengthen the concept of the game and ensure there are no loopholes. Cardboard allowed me to make quick iterations of the game based on the feedback I received. Once I had finalized the mechanics, it was time to bring the product to life.

Material used

  • CNC cut MDF wood covered in plaster and spray painted

  • Glossy Cause Cards

  • Acrylic cut Solution Coins

  • Clear plastic tube and metallic spring for the Solution Bank

This was my functional prototype. The only purpose of it is to display the function of the game. Climate Chaos is not just a normal board game. It incorporates the use of RFID technology to provide feedback on the player's actions. Each Cause Card and Solution Coin was programmed together and imbedded in an RFID chip. Inside each board is an RFID reader - once a Cause Card is inserted in the board, the Solution Coins need to match the card to accordingly lower the temperature. Later on, I provided a diagram explaining each Solution Coin's functionality which further explains how each card is programmed with each coin.

Usability Testing

Conducted two focus groups of total 16 members to gather experts' (science teachers) input on the current teaching methodologies of global warming education.

Next, I divided the students (users) into two groups - Group A & Group B. Both groups listened to a lecture on global warming and afterwards were given a questionnaire to test their general knowledge.

Group A: Filled the questionnaire after playing Climate Chaos and listening to the lecture.

Group B: Filled the questionnaire after only listening to the lecture.

The Results


Group A retained more information and performed better than Group B. The users described the game as fun, entertaining and challenging. The teachers agreed Climate Chaos can be a helpful educational tool in the classrooms to enhance student participation, resulting in an impactful learning experience.

3D Models

Cause Cards

Each Cause Card highlights one main cause of Global Warming, with an illustration and brief description. These illustrations are not my creation. My main aim was to deliver the layout and visuals of the cards.

Solution Coins Functionality

I designed this diagram to help me plan out which solutions match with which cause of global warming. I did not want to make this a straightforward game, resulting in short game play time. Instead, I categorized the six Cause Cards into three main groups and planned out two Direct Solution to each Cause Card, along with Indirect Solutions. The difference? Well, the Direct Solution decreases the temperature by two degrees (basically turns off two LEDs) and it does not apply to any other Cause Card. Indirect Solutions on the other hand decrease the temperature by only one degree and can by applied to two Cause Cards.

Branding

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Century Gothic

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012345

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vanilla dreamers

ABCDEFGHIJKLMNOPQRSTUVWXYZ
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Learning Outcomes

  • I spent a lot of time understanding the curriculum of environmental education to fully identify and understand the gaps and gather information about young teens playing habits. I strengthened my skills in contextual inquiry by consulting with environmental science teachers.


  • Design is an iterative process and I kept coming back to my research when designing the game mechanics, ensuring that I am filling the gaps. It was important to make the game fun and competitive rather than an educational lesson in the eyes of young teens.


  • I strengthened my skills in usability testing the more I interacted with potential users and observed them playing the game. This helped me narrow down the project scope and finalize each Solution Coin's functionality.


There are a couple loopholes in the game, but as the sole contributor, I think I did a decent job! The future steps would be to refine the game mechanics even further to eliminate loopholes and increase the replay-ability of the game.

Let's connect!

aleenaq@umich.edu

© Copyright 2023. All Rights Reserved.

Made by

Aleena Qaiser

© Copyright 2023. All Rights Reserved.

Made by

Aleena Qaiser

© Copyright 2023. All Rights Reserved.

Made by

Aleena Qaiser